July 24, 2024 by Corey Johnson

Mental Math Club - Launch Announcement

The logo for Mental Math Club surrounded by colorful dots against a black background

🎉 Exciting news! 🎉

We’ve launched a version 1.0 of our educational arcade game:

Mental Math Club!

You can download it here:

Google Play

Apple App Store

In version 1.0 these are the highlights:

  • Endless random problem generation, in batches of 8 so it’s not too many problems to tackle at once for a quick session

  • The Foundations Pathway (Addition, Subtraction, Multiplication, and Division) gives you a solid set of problem types to be able to refresh your mental math skills, while giving you a bit of a challenge

  • Sliding difficulty/expertise scale; the better you do, the larger the numbers can be! If you’re struggling, the difficulty will also ease up a bit so it’s not so punishing.

  • Animated Club Classmates will react to you getting problems right or wrong, in addition to wandering around the classroom

  • Sound effects and music can be toggled on or off via the settings!

If you have feedback for the game, we’ve also included a link to a feedback form which you can let us know what you think would be most important for the game to have going forwards!


It’s been a journey getting here; but I’m really excited to be sharing this first step with everyone! We built the game using Godot Engine, a free and open source game engine that is packed with features and extensibility! Even on this first version we were able to create a custom tool that allowed you to swap between layouts within the editor to help you preview which layout would be inflated based on the OS (we’re also working on a desktop version)!

We’ll have more information about our next set of work going into Mental Math Club in a dev log that will be posted to this blog in the coming weeks.

However you can expect some of these to be top priority:

  • Customization Options
  • Some minor monetization features (that way we can keep working on and improving the game)
  • Additional difficulty options to make the game more accessible to younger audiences
  • A experimental input system for mobile and tablet devices to account for reduced screen space

Thank you so much to all of the friends and family that have helped us get to this point. We’re going to continue building on this foundation for this project and many more to come!

HAVE QUESTIONS?